News Archive

Men of War: parties' screenshots

Each nation in Men of War gained its individuality according to the realities of the WWII. They have their own advantages and disadvantages, and the balance is not reached by a contraposition of similar fighting units but by the relation of price and efficiency. At the same time, the game principle "stone, scissors, paper" is retained in order to exclude the absolute superiority of game units. You can find screenshots representing Russian, German, US and British Commonwealth parties here.

Cryostasis: 10 New Screenshots

New screenshots from Cryostasis: The Sleep of Reason are published in the Gallery section. Cryostasis is a first-person shooter set in a forsaken nuclear ice-breaker, frozen in the ices of North Pole many years ago. Alex Nesterov, the game's main character, has to fight the cold and find out what happened on the ship. You can find the screenshots here.

Men of War: the Soviet Campaign screenshots

New set of screenshots from the Soviet Campaign of Men of War is published in the Gallery of the game. You can see them and read a detailed description here.

Fantasy Wars reviewed on GamingXP

GamingXP website published review about Fantasy Wars game, which scored 81 out of 100. Please find the review in German here.

Fantasy Wars US Tournament winners announced

1C Company and 1C: Ino-Co are happy to announce the winners of the Fantasy Wars US Tournament. To find out the results of the Tournament and watch the mission's walkthrough video made by the winner of a fully custom-painted Fantasy Wars PC case name please proceed to the Fantasy Wars Official Website.

More screenshots from Men of War

Seven new screenshots from Men of War are published in the Gallery of the game.

Pictures show a new Allied vehicle the M18 Hellcat used as an American tank destroyer during WWII. Other screenshots illustrate an Italian naval unit covering a harbor in North Africa and supporting the ground defenders against any upcoming attacks.
You can find the screenshots here.

Theatre of War Patch ver. released

Theatre of War 845 Megabyte sized free patch can be downloaded from here. This patch only works for "Theatre of War" version distributed by Kalypso. Map editor and mission-campaign editor are included in this patch, apart from other new features.

New Components:

  • Map Editor with total capabilities of editing landscapes, roads, elevations, full object placement and more.
  • Mission-Campaign Editor (improved for multiplayer missions and can be used in tandem with the new Battle Generator).
  • Battle Generator (allows for easy creation of single and multiplayer missions with a minimum of effort).
  • New Internet Game Browser functionality available from within the game (shows all currently hosted games on the internet and allows you to join them).
New Missions:
  • New "Behind enemy lines" single player mission
Multiplayer Gameplay Changes:
  • Countdown (time limited) missions added.
  • Attack/Defense missions added.
  • Added ability to play with both Human and AI controlled enemies.
  • Added ability to select different "alliances" in the attack and defense areas.
  • 11 Multiplayer missions added.
  • Troop selection system changed. Now you can choose different units from a list of up to 20 different pre-assigned "armies" (force pools) instead of only getting one set of unites per side for each nation.
  • 11 new Multiplayer maps added.
  • Automatic attack or defense behavior introduced for the AI forces (when using the Battle Generator to make new battles).
  • Now the player can play against several different AI's in multiplayer mode.
  • Indicator of area selection introduced for a selected army.
  • Loading and execution of multiplayer missions stabilized.
  • Loading time reduced for multiplayer missions.
  • Improved functions of the "Smooth Unit movement" option on client PC's during multiplayer games for less lag.
  • Other known errors fixed.
General Changes:
  • Line of Sight system upgraded: Line of sight is now affected in a more realistic fashion by objects such as small shrubs, tree trunks and leaves among many other elements.
  • Line of Sight tool implemented when giving "Attack", "Assault" and "Area Fire" commands. Green line indicates a clear area with unobstructed line of sight where the flora does not hinder fire; a red line shows an area of good sight without serious (but some) blockage; while a black line indicates places your units can’t see at all.
  • Difficulty level system changed. At NOVICE level, the precision of enemy fire and damage inflicted by AI units were reduced slightly from previous levels. At the REGULAR level, your troops do not differ at all from the AI units and at VETERAN levels, the enemy units benefit from increased precision.
  • All missions were modified to account for the newer Line of Sight system.
  • An error related to the reloading of small arms fixed. Small arms can now be reloaded from all postures.
  • An error related to uncontrollable coaxial machine-gun after breakdown of main weapon fixed.
  • Non-destroyable coaxial machine-guns error fixed.
  • Guidance system considering movement of object changed.
  • Damage calculation system changed for impacts of rounds with base detonating fuses.
  • Secondary damage calculation system updated.
  • Errors related to game objects fixed.
  • Size of Daimler Mk I and animation of its crew changed.
  • Crew of Is-2 reduced to 4 men.
  • Calculation of commander cupola hits modified.
  • Some material of vehicles and other additional components changed from armor steel to metal.
  • Gunnery damage pattern corrected.
  • Damage pattern changed for armor shields and additional parts of the vehicles.
  • Infantry ammunition load errors fixed.
  • Model of the DShK mounted machine-gun amended.
  • Vehicle burning time increased.
  • Dependence between aiming accuracy and Gunner skill (for gunnery) and Accuracy (for small arms) changed.
  • Freezing animations errors fixed.
  • Errors related to losses of detachments and combat units when progressing through a campaign fixed.
  • Infantry behavior in trenches improved.
  • Air support behavior improved.
  • Aiming at various parts of vehicles or infantry by AI-controlled combat units added.
  • An error with Wz.34 armored car fixed.
  • The game sound system has been improved and expanded (hear sounds further away and louder in some cases). Improved sounds.
  • Movements of the vehicles and infantry in defense improved.
  • Units are visible according to their reference data.
  • Difficulty of several missions was adjusted.
  • Some minor AI bugs corrected, various AI behavior changes to units implemented.
  • Fire sectors for combat snow mobile NKL-26 and Polish Vickers tank were changed.
  • M3A1 Halftrack now holds 10 passengers instead of 8.
  • Renault FT17 no more has coaxial MG (these tanks could only have a gun OR machinegun) and has plenty of HE shells (200, as stated in historical sources).
  • French light MG now uses 25 round clips instead of 200 round belts.
  • Better handling of the Reverse Command for vehicles, tanks, SPG's, armored cars and Artillery units.
  • Waypoints added for units (hold 'shift' key when issuing movement orders to place waypoints).
  • Units no longer stop when they receive a new order.
  • AI Targeting behavior tweaked so that they can better fire on Hull Down targets.
  • Fixed bug with the units boarding certain vehicles.
  • Fixed AT Guns not being able to have commands issued in some situations.
  • Game speed acceleration/deceleration feature added (accessed via the "Change time speed" hotkey currently).
  • Improvements to the gun towing process implemented.
  • Units now better at holding position when they are in defensive positions.
  • Uniforms for armies of different countries corrected.
  • The way the troops scatter in front of approaching vehicles changed.
  • Rank structure of different countries armies revised.
  • Many other corrections and improvements throughout the game.

1C Company announces retail distribution agreement
with GDL

1C Company and GDL announced today an agreement that will see GDL bring previously unreleased and back catalogue 1C titles to specific retail markets.

Under the multi-territory agreement, GDL will be responsible for the distribution of 1C budget and mid price PC titles, promoting them under the new “Underground” brand name incorporating its Red-Gold product line imagery. This is a chance for the consumers in such countries as UK, South Africa and Benelux countries to enjoy new gaming titles, within the budget and mid price sector, rather than just previous titles that have come down from full price. 1C and GDL are launching a multi phase strategy, being that the first phase is to release 12 titles on April 1st 2008 across the territories, and to move to phase two which will be a further release of 12 titles

Read the full text in the Press Release.

XIII Century: Death or Glory available for digital download

1C Company and PC digital distribution platform GamersGate announced today an exclusive digital worldwide premiere of XIII Century: Death or Glory.

XIII Century: Death or Glory is an RTS game that immerses players in the Middle Ages. This is a world of noble knights and ruthless nomads, a world of courageous deeds and internal wars. As one of the famous military leaders of the 13th Century, gamers are able to test their steel against the neighboring nations and carve their names into history.

You can find more information about the game here.

New Men of War screenshots

New screenshots from Men of War are available in the game's Gallery section. Pictures show casting new battles of the North African theatre including such battles like Operation Crusader, Operation Torch, the battle of Tobruk, and the invasion of Crete by German paratroopers. A new tank model is also presented in the selection - the M3 Grant. Please find the new screenshots here.